![]() ![]() All cars but Backfire had a different name, where as many of these names became their internal name, and most cars got a minor visual upgrade, except for Octane, which got a major visual upgrade sometime in Beta. Cars Ĭars like Octane, Gizmo, Hotshot, Backfire, and X-Devil were included in the Alpha. The rarities were originally planned to be Common, Uncommon, Rare, Epic, and Legendary. Build numbers would change if you installed large updates. Your build number would be located on the top-left of the screen in menus and some game modes. These updates also included the names of cars that were in SARPBC. Build Numbers Įach update in the Alpha had its unique update/build number, which would represent what update of the Alpha you were running. On August 10, 2014, Rocket League servers were shut down and Psyonix started working on the Beta to be released in October and November of 2014, players who participated in Alpha would have their progress reset. The first versions of Alpha were released on February 27, 2014, It had just basic game-play features while other dates would update them and fix various bugs included. The game's title was later renamed to Rocket League on February 26, 2014. People who originally played the Alpha would have had to restart their progress. Servers were shut down on Augto reduce running costs, and later on, the Beta was released and servers opened up again in October. ![]() On Aug, Psyonix announced that they were working on a new game called Battle-Cars 2, and announced that a playable Alpha version would be coming to Steam in 2014, You would either need to Sign up for the Alpha or a Friend to give you an invite key. ![]()
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